Marauder (Halberd)

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Marauder
Tier 3 Human
Marauder (Halberd)
Health: 105
Energy: 85

Damage
21 Piercing

Protection
Head 5
Body 6
Arms 4
Legs 4

Resistances
Physical 20%
Slashing 20%
Piercing 20%
Crushing 20%
Rending 20%
Shock -15%

Defensive stats
Block Chance 12%
Bleed Res. 15%
Pain Res. 10%
Block Power 17
Control Res. 20%
Fortitude 10%
Dodge Chance 8%
Move Res. 15%
Crit Avoidance 5%

Offensive stats
Crit Chance 8%
Counter Chance 10%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.15
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 25%
Energy Leech 0%
Bonus Range 0
Accuracy 77%
Fumble Chance 14%
Stagger Chance 25%
Magic Power 100%
Armor Pen. 15%
Bodypart Dmg 10%

Attributes
STR: 13
AGL: 16
PRC: 16
VIT: 10
WIL: 10

Miscellaneous
Faction: Brigand
Size: medium
XP: 60

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A commoner or deserter who somehow got hold of decent gear and then went on a spree across the realm.
A commoner or deserter who somehow got hold of decent gear and then went on a spree across the realm.

Skills

SkillBasic StatsDescription
Nail Down
Nail Down
Nail Down
Attack
Type:
Target Object
Range:
2
Energy:
14
Cooldown:
12
Delivers a strike to one of the target's legs with +8% Crit Chance.

If the target is adjacent, grants the strike +37% Weapon Damage and +59% Knockback Chance.

If the target is 1 tile away, grants the strike +37% Bodypart Damage and +74% Immobilization Chance.
Regroup
Regroup
Regroup
Maneuver
Type:
Target Tile
Range:
1
Energy:
18
Cooldown:
18
Repositions to an adjacent tile, replenishes 20% Max Block Power, and reduces the cooldown of the ability tree's other skills by 1 turn for each visible enemy within 3 tiles.

Activates "Regroup" for 10 turns:

+5% Block Chance
+5% Max Block Power
+15% Block Power Recovery
+5% Counter Chance

Grants an extra stack of the effect (up to IV) for each reduced cooldown.
Seize the Initiative
Seize the Initiative
Seize the Initiative
Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
10
Applies the target with -25% Dodge Chance and -25% Block Chance until the next turn and delivers a strike to its least protected body part with +10% Accuracy and -10% Fumble Chance.

If the target takes damage, activates "Seized Initiative" for 2 turns:

+5% Accuracy
-5% Fumble Chance
-10% Cooldowns Duration
-10% Skills Energy Cost

Also applies the target with "Initiative Loss" for 2 turns, which penalizes the same stats.

Damaging strikes and shots prolong the duration of both effects by 1 turn.

"Initiative Loss" can only be active on one target at a time.

Grants the skill +1 Range (if equipped with a spear) or sets its Range to that of the weapon (if equipped with a ranged weapon).
No Retreat
No Retreat
No Retreat
Passive
Remaining on the same tile grants -3% Cooldowns Duration, +3% Weapon Damage and +3% Counter Chance for 4 turns.

The effect stacks up to 3 times.

Moving to other tiles removes the effect (except when moving with Maneuvers).

Possible Loot

TODO

See also


Page last edited during patch: 0.9.3.9 | Data Page last updated in: 0.9.3.9