Marauder (Halberd)
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Marauder
Tier 3 Human

Health: 105
Energy: 85
Damage
21 Piercing
Protection
Head 5
Body 6
Arms 4
Legs 4
Resistances
Physical 20%
Slashing 20%
Piercing 20%
Crushing 20%
Rending 20%
Shock -15%
Defensive stats
Block Chance 12%
Bleed Res. 15%
Pain Res. 10%
Bleed Res. 15%
Pain Res. 10%
Block Power 17
Control Res. 20%
Fortitude 10%
Control Res. 20%
Fortitude 10%
Dodge Chance 8%
Move Res. 15%
Crit Avoidance 5%
Move Res. 15%
Crit Avoidance 5%
Offensive stats
Crit Chance 8%
Counter Chance 10%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Counter Chance 10%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.15
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 25%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 25%
Energy Leech 0%
Bonus Range 0
Accuracy 77%
Fumble Chance 14%
Stagger Chance 25%
Magic Power 100%
Armor Pen. 15%
Bodypart Dmg 10%
Fumble Chance 14%
Stagger Chance 25%
Magic Power 100%
Armor Pen. 15%
Bodypart Dmg 10%
Attributes
STR: 13
AGL: 16
PRC: 16
VIT: 10
WIL: 10
Miscellaneous
Faction: Brigand
Size: medium
XP: 60
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A commoner or deserter who somehow got hold of decent gear and then went on a spree across the realm.
| “ | A commoner or deserter who somehow got hold of decent gear and then went on a spree across the realm. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
![]() | Attack Type: Target Object Range: 2 Energy: 14 Cooldown: 12 | Delivers a strike to one of the target's legs with +8% Crit Chance. If the target is adjacent, grants the strike +37% Weapon Damage and +59% Knockback Chance. If the target is 1 tile away, grants the strike +37% Bodypart Damage and +74% Immobilization Chance. |
![]() | Maneuver Type: Target Tile Range: 1 Energy: 18 Cooldown: 18 | Repositions to an adjacent tile, replenishes 20% Max Block Power, and reduces the cooldown of the ability tree's other skills by 1 turn for each visible enemy within 3 tiles. Activates "Regroup" for 10 turns: +5% Block Chance +5% Max Block Power +15% Block Power Recovery +5% Counter Chance Grants an extra stack of the effect (up to IV) for each reduced cooldown. |
![]() | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 10 | Applies the target with -25% Dodge Chance and -25% Block Chance until the next turn and delivers a strike to its least protected body part with +10% Accuracy and -10% Fumble Chance. If the target takes damage, activates "Seized Initiative" for 2 turns: +5% Accuracy -5% Fumble Chance -10% Cooldowns Duration -10% Skills Energy Cost Also applies the target with "Initiative Loss" for 2 turns, which penalizes the same stats. Damaging strikes and shots prolong the duration of both effects by 1 turn. "Initiative Loss" can only be active on one target at a time. Grants the skill +1 Range (if equipped with a spear) or sets its Range to that of the weapon (if equipped with a ranged weapon). |
![]() | Passive | Remaining on the same tile grants -3% Cooldowns Duration, +3% Weapon Damage and +3% Counter Chance for 4 turns. The effect stacks up to 3 times. Moving to other tiles removes the effect (except when moving with Maneuvers). |
Possible Loot
TODO
See also
Page last edited during patch: 0.9.3.9 | Data Page last updated in: 0.9.3.9
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