Templar (Sword)

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Templar
Tier 5 Vampire
Templar (Sword)
Health: 220
Energy: 125

Damage
20 Slashing
6 Unholy

Protection
Head 13
Body 13
Arms 9
Legs 9

Resistances
Physical 52%
Slashing 58%
Piercing 52%
Crushing 52%
Rending 52%
Nature 39%
Fire 39%
Frost 39%
Shock 29%
Poison 39%
Caustic 39%
Magic 39%
Unholy 105%
Arcane 39%
Sacred -27%
Psionic 39%

Defensive stats
Block Chance 33%
Bleed Res. 55%
Pain Res. 99%
Block Power 33
Control Res. 70%
Fortitude 50%
Dodge Chance 5%
Move Res. 60%
Crit Avoidance 39%

Offensive stats
Crit Chance 7%
Counter Chance 10%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 6%
Vision 0
Crit Efficiency ×1
Bleed Chance 40%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 26%
Bonus Range 6
Accuracy 90%
Fumble Chance 6%
Stagger Chance 0%
Magic Power 126%
Armor Pen. 20%
Bodypart Dmg 20%

Attributes
STR: 26
AGL: 19
PRC: 15
VIT: 23
WIL: 8

Miscellaneous
Faction: Vampire
Size: medium
XP: 100

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Woe to any wandering knight or Vehement who falls alive into the clutches of the catacomb cults, for the conversion rites forced upon them are cruel beyond measure.
Woe to any wandering knight or Vehement who falls alive into the clutches of the catacomb cults, for the conversion rites forced upon them are cruel beyond measure.

Skills

SkillBasic StatsDescription
Oath of Protection
Oath of Protection
Oath of Protection
Spell
Type:
Target Object
Range:
4
Energy:
24
Cooldown:
18
Grants "Oath of Protection" to an ally for 3 turns:

Transfers 100% of the received damage to the caster.
Receiving damage reduces all of the caster's cooldowns by 1 turn.
Oath of Retribution
Oath of Retribution
Oath of Retribution
Spell
Type:
No Target
Energy:
28
Cooldown:
18
Activates "Oath of Retribution" for 3 turns:

Reflects 33% of the damage received from strikes and shots as Unholy Damage with 20% Armor Penetration.
Oath of Guidance
Oath of Guidance
Oath of Guidance
Spell
Type:
Target Object
Range:
4
Energy:
16
Cooldown:
13
Grants "Oath of Guidance" to an ally for 9 turns:

+6% Accuracy for each miss
-6% Fumble Chance for each fumble
+6% Dodge Chance for each received strike or shot
-6% Damage Taken for each tile of distance to the closest enemy

All bonuses stack up to 6 times.
Cleaving Strike
Cleaving Strike
Cleaving Strike
Attack
Type:
Target Area
Range:
1
Energy:
10
Cooldown:
8
Delivers a strike to three adjacent tiles with +53% Bodypart Damage and +87% Bleed Chance.

Grants +11.3% Counter Chance for 5 turns for each enemy hit by the strike.

The effect stacks up to 3 times.
Onrush
Onrush
Onrush
Attack / Charge
Type:
Target Object
Range:
4
Energy:
20
Cooldown:
14
Performs a charge towards the target and delivers a strike with +44% Weapon Damage and +22% Armor Penetration.

If the target takes damage, applies it with -38% Bleed Resistance and +15% Damage Taken for 4 turns.
Battering Ram
Battering Ram
Battering Ram
Attack / Charge
Type:
Target Object
Range:
3
Energy:
26
Cooldown:
24
Performs a charge towards the target and deals 5 Crushing Damage with 100% Accuracy and 100% Stagger Chance.

The Damage depends on the equipped chestpiece's Protection.

If equipped with a light chestpiece, grants the skill +1 Range and also grants 2.5% Weapon Damage for 2 turns.

If equipped with a medium chestpiece and the skill Staggers its target, grants -25% Cooldowns Duration for 2 turns.

If equipped with a heavy chestpiece, grants the skill -1 Range and replaces its Stagger Chance with 100% Stun Chance.
Brace for Impact!
Brace for Impact!
Brace for Impact!
Maneuver
Type:
No Target
Energy:
10
Cooldown:
10
Activates "Brace for Impact!" for 2 turns:

12% Dodge Chance
12% Block Chance
Grant all received strikes and shots +28.5% Fumble Chance, -12.5% Accuracy, and -51% Armor Penetration.

If equipped with a light chestpiece, grants the effect +50% Crit Avoidance.

If equipped with a medium chestpiece, also grants received strikes and shots -33% Bodypart Damage.

If equipped with a heavy chestpiece, grants the skill -25% Cooldown Duration.
Bloodthirst
Bloodthirst
Bloodthirst
Attack
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
13
Delivers a strike with +27% Life Drain and +27% Bleed Chance.

If target takes damage, replenishes 6% Max Health and activates "Vampiric Blood" for 3 turns:

+9% Life Drain
Replenishes 3% Max Health and 3% Max Energy.
Feed, My Brethren
Feed, My Brethren
Feed, My Brethren
Passive
Strikes against Bleeding targets replenish Health to all allies within Vision for the amount of damage dealt.
Gloat
Gloat
Gloat
Passive
Grants sword strikes +1.5% Crit Chance, +3% Weapon Damage, and +3% Energy Drain for each negative effect affecting the target.

Doubles the bonuses if the negative effect is Bleeding.
Embodiment of Resilience
Embodiment of Resilience
Embodiment of Resilience
Passive
Full blocks replenish 3% Max Energy and reduce the ability tree's cooldowns by 2 turns.

Partial blocks grant -5% Damage Taken for 6 turns.

The effect stacks up to 2 times.
Dark Vision
Dark Vision
Dark Vision
Passive
Darkness doesn't apply penalties to Vision, and attacks against targets within it don't receive the penalty to Accuracy.

Possible Loot

See also


Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14