Templar (Sword)
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Templar
Tier 5 Vampire

Health: 220
Energy: 125
Damage
20 Slashing
6 Unholy
Protection
Head 13
Body 13
Arms 9
Legs 9
Resistances
Physical 52%
Slashing 58%
Piercing 52%
Crushing 52%
Rending 52%
Nature 39%
Fire 39%
Frost 39%
Shock 29%
Poison 39%
Caustic 39%
Magic 39%
Unholy 105%
Arcane 39%
Sacred -27%
Psionic 39%
Defensive stats
Block Chance 33%
Bleed Res. 55%
Pain Res. 99%
Bleed Res. 55%
Pain Res. 99%
Block Power 33
Control Res. 70%
Fortitude 50%
Control Res. 70%
Fortitude 50%
Dodge Chance 5%
Move Res. 60%
Crit Avoidance 39%
Move Res. 60%
Crit Avoidance 39%
Offensive stats
Crit Chance 7%
Counter Chance 10%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 6%
Vision 0
Counter Chance 10%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 6%
Vision 0
Crit Efficiency ×1
Bleed Chance 40%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 26%
Bonus Range 6
Bleed Chance 40%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 26%
Bonus Range 6
Accuracy 90%
Fumble Chance 6%
Stagger Chance 0%
Magic Power 126%
Armor Pen. 20%
Bodypart Dmg 20%
Fumble Chance 6%
Stagger Chance 0%
Magic Power 126%
Armor Pen. 20%
Bodypart Dmg 20%
Attributes
STR: 26
AGL: 19
PRC: 15
VIT: 23
WIL: 8
Miscellaneous
Faction: Vampire
Size: medium
XP: 100
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Woe to any wandering knight or Vehement who falls alive into the clutches of the catacomb cults, for the conversion rites forced upon them are cruel beyond measure.
| “ | Woe to any wandering knight or Vehement who falls alive into the clutches of the catacomb cults, for the conversion rites forced upon them are cruel beyond measure. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
Spell Type: Target Object Range: 4 Energy: 24 Cooldown: 18 | Grants "Oath of Protection" to an ally for 3 turns: Transfers 100% of the received damage to the caster. Receiving damage reduces all of the caster's cooldowns by 1 turn. | |
Spell Type: No Target Energy: 28 Cooldown: 18 | Activates "Oath of Retribution" for 3 turns: Reflects 33% of the damage received from strikes and shots as Unholy Damage with 20% Armor Penetration. | |
Spell Type: Target Object Range: 4 Energy: 16 Cooldown: 13 | Grants "Oath of Guidance" to an ally for 9 turns: +6% Accuracy for each miss -6% Fumble Chance for each fumble +6% Dodge Chance for each received strike or shot -6% Damage Taken for each tile of distance to the closest enemy All bonuses stack up to 6 times. | |
![]() | Attack Type: Target Area Range: 1 Energy: 10 Cooldown: 8 | Delivers a strike to three adjacent tiles with +53% Bodypart Damage and +87% Bleed Chance. Grants +11.3% Counter Chance for 5 turns for each enemy hit by the strike. The effect stacks up to 3 times. |
![]() | Attack / Charge Type: Target Object Range: 4 Energy: 20 Cooldown: 14 | Performs a charge towards the target and delivers a strike with +44% Weapon Damage and +22% Armor Penetration. If the target takes damage, applies it with -38% Bleed Resistance and +15% Damage Taken for 4 turns. |
![]() | Attack / Charge Type: Target Object Range: 3 Energy: 26 Cooldown: 24 | Performs a charge towards the target and deals 5 Crushing Damage with 100% Accuracy and 100% Stagger Chance. The Damage depends on the equipped chestpiece's Protection. If equipped with a light chestpiece, grants the skill +1 Range and also grants 2.5% Weapon Damage for 2 turns. If equipped with a medium chestpiece and the skill Staggers its target, grants -25% Cooldowns Duration for 2 turns. If equipped with a heavy chestpiece, grants the skill -1 Range and replaces its Stagger Chance with 100% Stun Chance. |
![]() | Maneuver Type: No Target Energy: 10 Cooldown: 10 | Activates "Brace for Impact!" for 2 turns: 12% Dodge Chance 12% Block Chance Grant all received strikes and shots +28.5% Fumble Chance, -12.5% Accuracy, and -51% Armor Penetration. If equipped with a light chestpiece, grants the effect +50% Crit Avoidance. If equipped with a medium chestpiece, also grants received strikes and shots -33% Bodypart Damage. If equipped with a heavy chestpiece, grants the skill -25% Cooldown Duration. |
![]() | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 13 | Delivers a strike with +27% Life Drain and +27% Bleed Chance. If target takes damage, replenishes 6% Max Health and activates "Vampiric Blood" for 3 turns: +9% Life Drain Replenishes 3% Max Health and 3% Max Energy. |
Passive | Strikes against Bleeding targets replenish Health to all allies within Vision for the amount of damage dealt. | |
![]() | Passive | Grants sword strikes +1.5% Crit Chance, +3% Weapon Damage, and +3% Energy Drain for each negative effect affecting the target. Doubles the bonuses if the negative effect is Bleeding. |
![]() | Passive | Full blocks replenish 3% Max Energy and reduce the ability tree's cooldowns by 2 turns. Partial blocks grant -5% Damage Taken for 6 turns. The effect stacks up to 2 times. |
![]() | Passive | Darkness doesn't apply penalties to Vision, and attacks against targets within it don't receive the penalty to Accuracy. |
Possible Loot
Gallery
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Templar concept-art
See also
Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14
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