Anointed
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Anointed
Tier 5 Vampire

Health: 165
Energy: 290
Damage
16 Crushing
7 Unholy
Protection
Head 3
Body 4
Arms 0
Legs 0
Resistances
Physical 18%
Slashing 18%
Piercing 18%
Crushing 18%
Rending 18%
Nature 52%
Fire 52%
Frost 52%
Shock 52%
Poison 52%
Caustic 52%
Magic 52%
Unholy 118%
Arcane 52%
Sacred -14%
Psionic 52%
Defensive stats
Block Chance 9%
Bleed Res. 26%
Pain Res. 99%
Bleed Res. 26%
Pain Res. 99%
Block Power 18
Control Res. 45%
Fortitude 33%
Control Res. 45%
Fortitude 33%
Dodge Chance 18%
Move Res. 20%
Crit Avoidance 18%
Move Res. 20%
Crit Avoidance 18%
Offensive stats
Crit Chance 5%
Counter Chance 5%
Stun Chance 0%
Knockb. Chance 40%
Life Leech 13%
Vision 20
Counter Chance 5%
Stun Chance 0%
Knockb. Chance 40%
Life Leech 13%
Vision 20
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 30%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 13
Bleed Chance 0%
Daze Chance 30%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 13
Accuracy 92%
Fumble Chance 7%
Stagger Chance 0%
Magic Power 166%
Armor Pen. 10%
Bodypart Dmg 10%
Fumble Chance 7%
Stagger Chance 0%
Magic Power 166%
Armor Pen. 10%
Bodypart Dmg 10%
Attributes
STR: 15
AGL: 19
PRC: 23
VIT: 11
WIL: 23
Miscellaneous
Faction: Vampire
Size: medium
XP: 100
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The prophets marked by the Court itself can no longer be called either men or beasts: their mangled sermons are understood only by monstrosities akin to them.
| “ | The prophets marked by the Court itself can no longer be called either men or beasts: their mangled sermons are understood only by monstrosities akin to them. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
Spell Type: Target Tile Range: 9 Energy: 35 Cooldown: 27 | Summons a Thrall on the targeted tile. Only 3 Thralls can be summoned simultaneously. | |
Spell Type: Target Tile Range: 9 Energy: 23 Cooldown: 13 | Summons a Spitter Worm on the targeted tile. | |
![]() | Spell Type: Target Tile Range: 6 Energy: 23 Cooldown: 17 | Creates three Runes: one on the target's tile and two more on the tiles adjacent to it. The Runes persist for 9 turns or until the caster's death. Remaining on the Runes deals 9 Unholy Damage with 29% Immobilization Chance and permanently increases the caster's Max Health by 6%. The Runes don't harm Proselytes, instead replenishing 9% Max Health to them. |
![]() | Spell Type: Target Object Range: 9 Energy: 16 Cooldown: 10 | Applies the target with "Mark of the Feast" for 3 turns: -26% Bleed Resistance -13% Dodge Chance Grants all received strikes +9% Life Drain. Receiving a Bleeding prolongs the effect's duration by 1 turn. |
![]() | Spell Type: Target Object Range: 9 Energy: 16 Cooldown: 10 | Applies the target with "Sacrificial Blood", which remains active until the caster's death. Using spells against a target with this effect grants +6% Magic Power and +6% Healing Efficiency (both effects stack up to 6 times), replenishes 6% Max Energy, and reduces all cooldowns by 1 turn. |
![]() | Spell Type: Target Object Range: 2 Energy: 23 Cooldown: 7 | Deals 9 Unholy Damage. Replenishes Health for the amount of damage dealt. If Health is at 100%, increases its maximum amount for 9 turns instead. |
![]() | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 13 | Delivers a strike with +27% Life Drain and +27% Bleed Chance. If target takes damage, replenishes 6% Max Health and activates "Vampiric Blood" for 3 turns: +9% Life Drain Replenishes 3% Max Health and 3% Max Energy. |
![]() | Spell Type: No Target Energy: 24 Cooldown: 20 | Activates Seal of Power for 5 turns: +15% Magic Power +2 Arcane Damage to strikes and shots +1 Bonus Range Using spells transforms the effect into a "Seal" of a corresponding School and prolongs its duration by 3 turns (up to 9). Pyromancy: +15% Pyromantic Power, +5 Fire Damage to strikes and shots, +3% Miracle Chance, +3% Crit Chance Electromancy: +15% Electromantic Power, +5 Shock Damage to strikes and shots, -4% Backfire Chance, -4% Fumble Chance Geomancy: +15% Geomantic Power, -10% Damage Taken, +10% Damage Reflection, -5% Backfire Damage Change Arcanistics: +15% Arcanistic Power, +5 Arcane Damage to strikes and shots, and -7% Abilities Energy Cost. Using the ability tree's spell transforms the effect back into "Seal of Power". |
![]() | Attack Type: Target Object Range: 1 Energy: 12 Cooldown: 10 | Delivers two strikes with -11% Weapon Damage, 70% Stagger Chance, and -5% Accuracy. Grants +61% Energy Drain to the first strike and +78% Daze Chance to the second. If both strikes hit the target, delivers an additional strike with -11% Weapon Damage and +74% Knockback Chance. |
![]() | Passive | Using spells grants +5% Weapon Damage and +2% Crit Chance for 4 turns. Strikes, shots, and using Attack skills grant +8% Magic Power and -4% Backfire Chance for 4 turns. Both effects stacks up to 3 times. |
![]() | Passive | Each point of received Magic or Nature Damage, replenishes 1 Energy and grants +1% Magic or Nature Resistance for 5 turns. The effect stacks up to 15 times. |
![]() | Passive | Increases the duration of all effects, areas, and entities applied or created with spells by 20%. Activating a positive magical effect grants the next spell -10% Energy Cost and -10% Cooldown Duration. |
![]() | Passive | Miracles reduce all spells' cooldown by 1 turn and apply all enemies within Vision with -12% Magic Resistance and -12% Nature Resistance for 5 turns. The effect stacks up to 2 times. Grants+3% Miracle Chance and +10% Miracle Potency. |
![]() | Passive | Darkness doesn't apply penalties to Vision, and attacks against targets within it don't receive the penalty to Accuracy. |
Possible Loot
Gallery
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Anointed concept-art
See also
Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14
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