Cherub (Two-Handed Axe)
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Cherub
Tier 5 Vampire

Health: 200
Energy: 175
Damage
29 Slashing
7 Unholy
Protection
Head 0
Body 6
Arms 4
Legs 0
Resistances
Physical 18%
Slashing 18%
Piercing 18%
Crushing 18%
Rending 18%
Nature 26%
Fire 26%
Frost 26%
Shock 26%
Poison 26%
Caustic 26%
Magic 26%
Unholy 92%
Arcane 26%
Sacred -40%
Psionic 26%
Defensive stats
Block Chance 14%
Bleed Res. 26%
Pain Res. 99%
Bleed Res. 26%
Pain Res. 99%
Block Power 15
Control Res. 60%
Fortitude 33%
Control Res. 60%
Fortitude 33%
Dodge Chance 35%
Move Res. 45%
Crit Avoidance 26%
Move Res. 45%
Crit Avoidance 26%
Offensive stats
Crit Chance 22%
Counter Chance 20%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 18%
Vision 0
Counter Chance 20%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 18%
Vision 0
Crit Efficiency ×1.3
Bleed Chance 70%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 18
Bleed Chance 70%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 18
Accuracy 105%
Fumble Chance -6%
Stagger Chance 40%
Magic Power 135%
Armor Pen. 40%
Bodypart Dmg 40%
Fumble Chance -6%
Stagger Chance 40%
Magic Power 135%
Armor Pen. 40%
Bodypart Dmg 40%
Attributes
STR: 15
AGL: 23
PRC: 26
VIT: 15
WIL: 11
Miscellaneous
Faction: Vampire
Size: medium
XP: 100
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Exalted both in spirit and in flesh, cherubim are the most beloved servants of the Court.
| “ | Exalted both in spirit and in flesh, cherubim are the most beloved servants of the Court. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
![]() | Spell Type: Target Object Range: 8 Energy: 24 Cooldown: 13 | Deals 18 Unholy Damage and applies the target with "Judgement Day" for 3 turns: Moving to other tiles or teleporting removes the effect, dealing 18 Unholy Damage with 99% Bleed Chance and 66% Immobilization Chance. Activates "Exaltation" for 3 turns: Grants all received strikes and shots +26% Fumble Chance and -26% Accuracy. |
![]() | Attack / Charge Type: Target Object Range: 5 Energy: 18 Cooldown: 11 | Performs a charge towards the target and delivers a strike with +99% Knockback Chance. Each traveled tile grants the strike +26% Stagger Chance. This skill can be used only while affected by "Exaltation". |
![]() | Charge Type: Target Tile Range: 7 Energy: 20 Cooldown: 16 | Performs a charge towards the targeted tile. Grants +25% Dodge Chance for 3 turns. This skill can be used only while affected by "Exaltation". |
![]() | Attack Type: Target Object Range: 2 Energy: 12 Cooldown: 12 | Delivers a strike with -4% Damage, +101% Bleed Chance, and +43% Armor Penetration. Grants the strike a 118% chance to pull the target if it's 1 tile away. Deals damage to an additional body part besides the one hit by the strike. |
![]() | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 16 | Delivers a strike with +98% Bodypart Damage and +19% Crit Chance to one of the target's body parts with a minor or medium Injury. If the target has no Injuries, delivers the strike to one of its limbs. If the strike worsens an Injury or causes a new one, the target loses 11.25% Max Health, and the affected body part has 152% chance to start Bleeding. |
![]() | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 14 | Delivers a strike with +70% Knockback chance and +98% Bodypart Damage for each Bleeding affecting the target and each missing 20% of its Health. With 81% chance causes the target's Injured body parts to start Bleeding. Then replenishes 6% Max Energy for each Bleeding and degree of Injury affecting the target. |
![]() | Spell Type: Target Object Range: 2 Energy: 23 Cooldown: 7 | Deals 12 Unholy Damage. Replenishes Health for the amount of damage dealt. If Health is at 100%, increases its maximum amount for 9 turns instead. |
![]() | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 13 | Delivers a strike with +15% Life Drain and +46% Bleed Chance. If target takes damage, replenishes 6% Max Health and activates "Vampiric Blood" for 3 turns: +9% Life Drain Replenishes 3% Max Health and 3% Max Energy. |
![]() | Passive | Removes "Exaltation" and prevents its activation when Health is below 33% or while affected by "Net". |
![]() | Passive | Grants +6% Max Health and +6% Weapon Damage for each type of Proselyte within Vision. Hitting an enemy applies them with +3% Damage Taken for 6 turns for each type of Proselyte within Vision. |
![]() | Passive | Grants +99% Crit Chance and +66% Bleed Chance to every sixth strike. Hitting the target grants "Blood Oath" to all allies within Vision for 3 turns: +33% Life Drain +33% Healing Efficiency -33% Abilities Energy Cost. |
![]() | Passive | Grants spear strikes against targets affected by Immobilization or "Net" +10% Armor Penetration and +15% Bodypart Damage. |
![]() | Passive | Each shot taken at the character grants +5% Dodge Chance for 5 turns and applies the attacker with -8% Accuracy for 5 turns. Both effects stack up to 4 times and trigger twice if the shot hits its target. Grants all received strikes and shots -10% Armor Penetration. |
![]() | Passive | Darkness doesn't apply penalties to Vision, and attacks against targets within it don't receive the penalty to Accuracy. |
Possible Loot
See also
Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14
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