Seer
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Seer
Tier 2 Vampire

Health: 110
Energy: 130
Damage
10 Crushing
6 Unholy
Protection
Head 0
Body 3
Arms 0
Legs 0
Resistances
Physical 6%
Slashing 6%
Piercing 6%
Crushing 6%
Rending 6%
Nature 6%
Fire 6%
Frost 6%
Shock 6%
Poison 6%
Caustic 6%
Magic 6%
Unholy 39%
Arcane 6%
Sacred -60%
Psionic 6%
Defensive stats
Block Chance 0%
Bleed Res. 9%
Pain Res. 26%
Bleed Res. 9%
Pain Res. 26%
Block Power 0
Control Res. 10%
Fortitude 9%
Control Res. 10%
Fortitude 9%
Dodge Chance 5%
Move Res. 5%
Crit Avoidance 13%
Move Res. 5%
Crit Avoidance 13%
Offensive stats
Crit Chance 3%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 9%
Vision 0
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 9%
Vision 0
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 9
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 9
Accuracy 70%
Fumble Chance 24%
Stagger Chance 0%
Magic Power 120%
Armor Pen. 10%
Bodypart Dmg 0%
Fumble Chance 24%
Stagger Chance 0%
Magic Power 120%
Armor Pen. 10%
Bodypart Dmg 0%
Attributes
STR: 9
AGL: 15
PRC: 18
VIT: 12
WIL: 18
Miscellaneous
Faction: Vampire
Size: medium
XP: 120
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He has seen much - perhaps too much - and paid the price with his sanity.
| “ | He has seen much - perhaps too much - and paid the price with his sanity. | „ |
Mini-boss Hint
| “ | Come to think of it: shortly before all this, a raving preacher wandered through our parts. He swore he'd seen the coming end of days and promised all manner of divine punishment upon our heads. Then he headed off toward that monastery — and that's when his threats started coming true… |
„ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
![]() | Spell Type: Target Tile Range: 6 Energy: 23 Cooldown: 17 | Creates three Runes: one on the target's tile and two more on the tiles adjacent to it. The Runes persist for 9 turns or until the caster's death. Remaining on the Runes deals 11 Unholy Damage with 26% Immobilization Chance and permanently increases the caster's Max Health by 6%. The Runes don't harm Proselytes, instead replenishing 9% Max Health to them. |
![]() | Spell Type: Target Object Range: 9 Energy: 13 Cooldown: 13 | Applies the target with "Curse of Agony" for 13 turns: +1% Pain Change -6% Weapon Damage -9% Magic Power -9% Fortitude -9% Unholy Resistance The penalties change dynamically depending on the target's Pain. |
![]() | Spell Type: Target Object Range: 2 Energy: 23 Cooldown: 7 | Deals 11 Unholy Damage. Replenishes Health for the amount of damage dealt. If Health is at 100%, increases its maximum amount for 9 turns instead. |
![]() | Spell Type: Target Object Range: 9 Energy: 16 Cooldown: 10 | Applies the target with "Sacrificial Blood", which remains active until the caster's death. Using spells against a target with this effect grants +6% Magic Power and +6% Healing Efficiency (both effects stack up to 6 times), replenishes 6% Max Energy, and reduces all cooldowns by 1 turn. |
![]() | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 13 | Delivers a strike with +12% Life Drain and +30% Bleed Chance. If target takes damage, replenishes 6% Max Health and activates "Vampiric Blood" for 3 turns: +9% Life Drain Replenishes 3% Max Health and 3% Max Energy. |
![]() | Passive | Darkness doesn't apply penalties to Vision, and attacks against targets within it don't receive the penalty to Accuracy. |
Possible Loot
Gallery
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Seer concept-art
See also
Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14
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