Turncoat (Sword)
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Turncoat
Tier 3 Human

Health: 105
Energy: 90
Damage
23 Slashing
Protection
Head 7
Body 6
Arms 4
Legs 4
Resistances
Physical 20%
Slashing 20%
Piercing 20%
Crushing 20%
Rending 20%
Shock -15%
Defensive stats
Block Chance 20%
Bleed Res. 20%
Pain Res. 10%
Bleed Res. 20%
Pain Res. 10%
Block Power 28
Control Res. 20%
Fortitude 10%
Control Res. 20%
Fortitude 10%
Dodge Chance 0%
Move Res. 25%
Crit Avoidance 10%
Move Res. 25%
Crit Avoidance 10%
Offensive stats
Crit Chance 10%
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.05
Bleed Chance 20%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 20%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 85%
Fumble Chance 14%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 10%
Bodypart Dmg 10%
Fumble Chance 14%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 10%
Bodypart Dmg 10%
Attributes
STR: 13
AGL: 16
PRC: 13
VIT: 13
WIL: 10
Miscellaneous
Faction: Brigand
Size: medium
XP: 60
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Over time, some guards come to the conclusion that robbery can be much more profitable than protecting others from being robbed.
| “ | Over time, some guards come to the conclusion that robbery can be much more profitable than protecting others from being robbed. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
![]() | Attack / Charge Type: Target Object Range: 4 Energy: 20 Cooldown: 14 | Performs a charge towards the target and delivers a strike with +39% Weapon Damage and +19.5% Armor Penetration. If the target takes damage, applies it with -32% Bleed Resistance and +13% Damage Taken for 4 turns. |
![]() | Attack Type: Target Area Range: 1 Energy: 10 Cooldown: 8 | Delivers a strike to three adjacent tiles with +47% Bodypart Damage and +61% Bleed Chance. Grants +9.8% Counter Chance for 5 turns for each enemy hit by the strike. The effect stacks up to 3 times. |
![]() | Stance Type: No Target Energy: 14 Cooldown: 12 | Activates "Fencer Stance" for 10 turns: +5% Counter Chance +5% Block Chance +5% Dodge Chance +8% Bleed Chance Using the ability tree's skills grants an extra stack of the effect (up to IV). Basic sword strikes prolong the effect's duration by 1 turn (up to 10) but reduce its number of stacks (no more than once per turn). Only one Stance effect can be active at a time. |
![]() | Maneuver Type: No Target Range: 1 Energy: 8 Cooldown: 10 | Activates "Raise Shield" for 3 turns: +10% Block Chance +15% Max Block Power +20% Crit Avoidance -200% Dodge Chance The bonus to Block Chance depends on the equipped shield's Block Chance. If equipped with a light shield, replenishes 20% Max Block Power, grants the effect +10% Counter Chance, and doesn't penalize Dodge Chance. If equipped with a heavy shield, grants +33% Energy Restoration. |
![]() | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 10 | Applies the target with -40% Dodge Chance and -32.5% Block Chance until the next turn and delivers a strike to its least protected body part with +16% Accuracy and -13% Fumble Chance. If the target takes damage, activates "Seized Initiative" for 2 turns: +5% Accuracy -5% Fumble Chance -10% Cooldowns Duration -10% Skills Energy Cost Also applies the target with "Initiative Loss" for 2 turns, which penalizes the same stats. Damaging strikes and shots prolong the duration of both effects by 1 turn. "Initiative Loss" can only be active on one target at a time. Grants the skill +1 Range (if equipped with a spear) or sets its Range to that of the weapon (if equipped with a ranged weapon). |
![]() | Passive | Grants sword strikes +1.5% Crit Chance, +3% Weapon Damage, and +3% Energy Drain for each negative effect affecting the target. Doubles the bonuses if the negative effect is Bleeding. |
Possible Loot
TODO
See also
Page last edited during patch: 0.9.3.9 | Data Page last updated in: 0.9.3.9
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