Turncoat (Sword)

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Turncoat
Tier 3 Human
Turncoat (Sword)
Health: 105
Energy: 90

Damage
23 Slashing

Protection
Head 7
Body 6
Arms 4
Legs 4

Resistances
Physical 15%
Slashing 15%
Piercing 15%
Crushing 15%
Rending 15%
Shock -15%

Defensive stats
Block Chance 20%
Bleed Res. 20%
Pain Res. 10%
Block Power 28
Control Res. 20%
Fortitude 10%
Dodge Chance 0%
Move Res. 25%
Crit Avoidance 10%

Offensive stats
Crit Chance 10%
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.05
Bleed Chance 20%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 85%
Fumble Chance 14%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 10%
Bodypart Dmg 10%

Attributes
STR: 13
AGL: 16
PRC: 13
VIT: 13
WIL: 10

Miscellaneous
Faction: Brigand
Size: medium
XP: 60

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Over time, some guards come to the conclusion that robbery can be much more profitable than protecting others from being robbed.


Turncoat
Tier 3 Human
Turncoat (Sword) (Torch)
Health: 105
Energy: 90

Damage
23 Slashing

Protection
Head 7
Body 6
Arms 4
Legs 4

Resistances
Physical 15%
Slashing 15%
Piercing 15%
Crushing 15%
Rending 15%
Shock -15%

Defensive stats
Block Chance 0%
Bleed Res. 20%
Pain Res. 10%
Block Power 0
Control Res. 20%
Fortitude 10%
Dodge Chance 0%
Move Res. 25%
Crit Avoidance 5%

Offensive stats
Crit Chance 10%
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.05
Bleed Chance 20%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 85%
Fumble Chance 16%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 10%
Bodypart Dmg 10%

Attributes
STR: 13
AGL: 16
PRC: 13
VIT: 13
WIL: 10

Miscellaneous
Faction: Brigand
Size: medium
XP: 60

Show moreShow less
Over time, some guards come to the conclusion that robbery can be much more profitable than protecting others from being robbed.

“ Over time, some guards come to the conclusion that robbery can be much more profitable than protecting others from being robbed. „

Skills

SkillBasic StatsDescription
Onrush
Onrush
Onrush
Attack / Charge
Type:
Target Object
Range:
4
Energy:
20
Cooldown:
14
Performs a charge towards the target and delivers a strike with +39% Weapon Damage and +19.5% Armor Penetration.

If the target takes damage, applies it with -32% Bleed Resistance and +13% Damage Taken for 4 turns.
Cleaving Strike
Cleaving Strike
Cleaving Strike
Attack
Type:
Target Area
Range:
1
Energy:
10
Cooldown:
8
Delivers a strike to three adjacent tiles with +47% Bodypart Damage and +61% Bleed Chance.

Grants +9.8% Counter Chance for 5 turns for each enemy hit by the strike.

The effect stacks up to 3 times.
Fencer Stance
Fencer Stance
Fencer Stance
Stance
Type:
No Target
Energy:
14
Cooldown:
12
Activates "Fencer Stance" for 10 turns:

+5% Counter Chance
+5% Block Chance
+5% Dodge Chance
+8% Bleed Chance

Using the ability tree's skills grants an extra stack of the effect (up to IV).

Basic sword strikes prolong the effect's duration by 1 turn (up to 10) but reduce its number of stacks (no more than once per turn).

Only one Stance effect can be active at a time.
Raise Shield
Raise Shield
Raise Shield
Maneuver
Type:
No Target
Range:
1
Energy:
8
Cooldown:
10
Activates "Raise Shield" for 3 turns:

+10% Block Chance
+15% Max Block Power
+20% Crit Avoidance
-200% Dodge Chance

The bonus to Block Chance depends on the equipped shield's Block Chance.

If equipped with a light shield, replenishes 20% Max Block Power, grants the effect +10% Counter Chance, and doesn't penalize Dodge Chance.

If equipped with a heavy shield, grants +33% Energy Restoration.
Seize the Initiative
Seize the Initiative
Seize the Initiative
Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
10
Applies the target with -40% Dodge Chance and -32.5% Block Chance until the next turn and delivers a strike to its least protected body part with +16% Accuracy and -13% Fumble Chance.

If the target takes damage, activates "Seized Initiative" for 2 turns:

+5% Accuracy
-5% Fumble Chance
-10% Cooldowns Duration
-10% Skills Energy Cost

Also applies the target with "Initiative Loss" for 2 turns, which penalizes the same stats.

Damaging strikes and shots prolong the duration of both effects by 1 turn.

"Initiative Loss" can only be active on one target at a time.

Grants the skill +1 Range (if equipped with a spear) or sets its Range to that of the weapon (if equipped with a ranged weapon).
Gloat
Gloat
Gloat
Passive
Grants sword strikes +1.5% Crit Chance, +3% Weapon Damage, and +3% Energy Drain for each negative effect affecting the target.

Doubles the bonuses if the negative effect is Bleeding.

Possible Loot

TODO

See also

Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14