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Over time, some guards come to the conclusion that robbery can be much more profitable than protecting others from being robbed.
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Skills
Skill Basic Stats Description
Onrush Onrush Attack / Charge
Type:
Target Object
Range:
4
Energy:
20
Cooldown:
14
Performs a charge towards the target and delivers a strike with +39% Weapon Damage and +19.5% Armor Penetration. If the target takes damage, applies it with -32% Bleed Resistance and +13% Damage Taken for 4 turns.
Cleaving Strike Cleaving Strike Attack
Type:
Target Area
Range:
1
Energy:
10
Cooldown:
8
Delivers a strike to three adjacent tiles with +47% Bodypart Damage and +61% Bleed Chance. Grants +9.8% Counter Chance for 5 turns for each enemy hit by the strike. The effect stacks up to 3 times.
Fencer Stance Fencer Stance Stance
Type:
No Target
Energy:
14
Cooldown:
12
Activates "Fencer Stance" for 10 turns:+5% Counter Chance +5% Block Chance +5% Dodge Chance +8% Bleed Chance Using the ability tree's skills grants an extra stack of the effect (up to IV ). Basic sword strikes prolong the effect's duration by 1 turn (up to 10 ) but reduce its number of stacks (no more than once per turn). Only one Stance effect can be active at a time.
Raise Shield Raise Shield Maneuver
Type:
No Target
Range:
1
Energy:
8
Cooldown:
10
Activates "Raise Shield" for 3 turns:+10% Block Chance+15% Max Block Power+20% Crit Avoidance-200% Dodge Chance The bonus to Block Chance depends on the equipped shield's Block Chance. If equipped with a light shield , replenishes 20% Max Block Power, grants the effect +10% Counter Chance, and doesn't penalize Dodge Chance. If equipped with a heavy shield , grants +33% Energy Restoration.
Seize the Initiative Seize the Initiative Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
10
Applies the target with -40% Dodge Chance and -32.5% Block Chance until the next turn and delivers a strike to its least protected body part with +16% Accuracy and -13% Fumble Chance. If the target takes damage, activates "Seized Initiative" for 2 turns:+5% Accuracy-5% Fumble Chance-10% Cooldowns Duration-10% Skills Energy Cost Also applies the target with "Initiative Loss" for 2 turns, which penalizes the same stats. Damaging strikes and shots prolong the duration of both effects by 1 turn."Initiative Loss" can only be active on one target at a time. Grants the skill +1 Range (if equipped with a spear ) or sets its Range to that of the weapon (if equipped with a ranged weapon ).
Gloat Gloat Passive
Grants sword strikes +1.5% Crit Chance, +3% Weapon Damage, and +3% Energy Drain for each negative effect affecting the target.Doubles the bonuses if the negative effect is Bleeding .
Possible Loot
TODO
See also
Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14
Enemies Harmless Animals Birds Hostile Animals Brigands Undead Proselytes The Hive Spawners Bosses Quest Unique Enemies Arcanistic Summons Straw Dummies