Heavy Slinger
Tier 4 Human

Health: 115
Energy: 95
Damage
24 Crushing
Protection
Head 8
Body 10
Arms 6
Legs 8
Resistances
Physical 20%
Slashing 20%
Piercing 20%
Crushing 20%
Rending 20%
Shock -10%
Defensive stats
Block Chance 0%
Bleed Res. 20%
Pain Res. 15%
Bleed Res. 20%
Pain Res. 15%
Block Power 0
Control Res. 20%
Fortitude 10%
Control Res. 20%
Fortitude 10%
Dodge Chance 15%
Move Res. 20%
Crit Avoidance 15%
Move Res. 20%
Crit Avoidance 15%
Offensive stats
Crit Chance 13%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 8
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 8
Crit Efficiency ×1.15
Bleed Chance 0%
Daze Chance 25%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 25%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 33%
Fumble Chance 6%
Stagger Chance 30%
Magic Power 100%
Armor Pen. 15%
Bodypart Dmg 20%
Fumble Chance 6%
Stagger Chance 30%
Magic Power 100%
Armor Pen. 15%
Bodypart Dmg 20%
Attributes
STR: 11
AGL: 18
PRC: 21
VIT: 11
WIL: 11
Miscellaneous
Faction: Brigand
Size: medium
XP: 80
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His prowess with a sling is enough to put even veteran archers to shame.
Skills
| Skill | Basic Stats | Description |
|---|---|---|
![]() | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 10 | Applies the target with -25% Dodge Chance and -25% Block Chance until the next turn and delivers a strike to its least protected body part with +10% Accuracy and -10% Fumble Chance. If the target takes damage, activates "Seized Initiative" for 2 turns: +5% Accuracy -5% Fumble Chance -10% Cooldowns Duration -10% Skills Energy Cost Also applies the target with "Initiative Loss" for 2 turns, which penalizes the same stats. Damaging strikes and shots prolong the duration of both effects by 1 turn. "Initiative Loss" can only be active on one target at a time. Grants the skill +1 Range (if equipped with a spear) or sets its Range to that of the weapon (if equipped with a ranged weapon). |
![]() | Maneuver Type: No Target Energy: 4 Cooldown: 1 | Activates "Taking Aim" for 1 turn: +59% Accuracy +10% Weapon Damage +1 Range Each enemy within 4 tiles additionally grants to the effect: +30% Knockback Chance +30% Immobilization Chance +30% Stagger Chance The bonus to Accuracy depends on the number of learned Ranged Weapons abilities. Removes the effect if not equipped with a ranged weapon. |
![]() | Attack Type: Target Tile Energy: 20 Cooldown: 24 | Marks a tile (2 different tiles or the same tile twice if equipped with a bow). Then takes a shot at them with -30% Weapon Damage and +40% Daze Chance. Applies damaged targets with -10% Block Chance and +10% Fumble Chance for 5 turns. If the same target wasn't marked twice, doubles the applied penalties' duration. If equipped with a crossbow, instantly reloads it and doubles the applied penalties. |
![]() | Stance Type: No Target Energy: 14 Cooldown: 10 | Activates "Suppression" for 12 turns (15 turns if equipped with a crossbow): +5% Immobilization Chance +10% Knockback Chance +10% Bleed Chance -5% Cooldowns Duration -5% Skills Energy Cost Using this ability tree's skills (except "Taking Aim") grants an extra stack of the effect (up to IV). Basic shots prolong the effect's duration by 1 turn (up to 15) but reduce its number of stacks (no more than once per turn). Only one Stance effect can be active at a time. |
![]() | Attack / Charge Type: Target Tile Range: 2 Energy: 16 Cooldown: 14 | Increases Dodge Chance to 100% until the next turn and allows the character to perform a charge within 2 tiles. Then takes a shot at the closest target (prioritizing enemies) with -50% Weapon Damage and +50% Immobilization Chance. Hitting the target grants +10% Energy Restoration and +10% Dodge Chance for 5 turns and reduces cooldowns of all skills by 1 turn. |
![]() | Passive | Each shot taken at the character grants +5% Dodge Chance for 5 turns and applies the attacker with -8% Accuracy for 5 turns. Both effects stack up to 4 times and trigger twice if the shot hits its target. Grants all received strikes and shots -10% Armor Penetration. |
![]() | Passive | Reduces the distance penalty to Accuracy (from -2% per tile to -1%). Reduces the penalties to Accuracy when shooting over small (from -15% to -10%) and medium-sized obstacles (from -30% to -20%). Reduces the Accuracy penalty to bows when shooting at adjacent targets (from -50% to -35%) and targets that are 1 tile away (from -25% to -15%). |
![]() | Passive | Grants +5% Armor Penetration and +5% Bodypart Damage to "Taking Aim". Using "Taking Aim" applies all targets within Vision with -5% Physical Resistance for 4 turns. The effect stacks up to 2 times. |
![]() | Passive | Grants +5% Accuracy to the ability tree's Attack skills. While affected by "Taking Aim", hitting targets with shots reduces the ability tree's cooldowns by 1 turn and grants +5% Weapon Damage for 8 turns. The effect stacks up to 4 times. If equipped with a crossbow, both effects trigger twice per shot. |
![]() | Passive | Grants all shots +10% Crit Efficiency, +12% Bodypart Damage, and +5% Armor Penetration for each missing 20% of the target's Health. Grants all shots +3% Crit Chance for each degree of Injury and each "Net", "Web", Stagger, and Immobilization affecting the target. |














