Difference between revisions of "Enemies"
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|[[File:Mallard.png|link=Mallard|class=image2x]][[File:Mallard 2.png|link=Mallard|class=image2x]]<br><b>[[Mallard]]</b> | |[[File:Mallard.png|link=Mallard|class=image2x]][[File:Mallard 2.png|link=Mallard|class=image2x]]<br><b>[[Mallard]]</b> | ||
|[[File:Owl.png|link=Owl|class=image2x]]<br><b>[[Owl]]</b> | |||
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|style="vertical-align: middle;" rowspan=1|'''Tier III''' | |style="vertical-align: middle;" rowspan=1|'''Tier III''' | ||
|[[File:Ritualist.png|link=Ritualist]]<br><b>[[Ritualist]]</b> | |[[File:Ritualist.png|link=Ritualist]]<br><b>[[Ritualist]]</b> | ||
|[[File: | |[[File:Husk.png|link=Husk]]<br><b>[[Husk]]</b> | ||
|[[File:Undertaker.png|link=Undertaker]]<br><b>[[Undertaker]]</b> | |[[File:Undertaker.png|link=Undertaker]]<br><b>[[Undertaker]]</b> | ||
|[[File:Wraith Warrior.png|link=Wraith Warrior]]<br><b>[[Wraith Warrior]]</b> | |[[File:Wraith Warrior.png|link=Wraith Warrior]]<br><b>[[Wraith Warrior]]</b> |
Latest revision as of 12:43, 13 March 2025
Caravan Training Area
After the correspond upgrade, peculiar "enemies" will appear in the Caravan Camp to test Weapons and abilities.
Straw Dummies | ||
---|---|---|
![]() Dummy |
![]() Medium Dummy |
![]() Heavy Dummy |
Animals
“ | The animals are divided into: a — those belonging to the Emperor, b — embalmed ones, c — trained ones, d — suckling pigs, e — sirens, f — fabled ones, g — stray dogs, h — those included in this classification, i — those that tremble as if they were mad, j — innumerable ones, k — those drawn with a very fine camel hair brush, l — et cetera, m — those that have just broken the vase, n — those that from afar look like flies. | „ |
~ Celestial Emporium of Benevolent Knowledge |
Animals are NPCs that roam the Plains, Forests, and other Biomes. Sometimes, they fight with each other or wait until prey enters their field of vision.
Harmless Animals are mobs that will run away when they see or hear a player character. Most of them have valuable horns or pelts that can be harvested with Butchering from Survival skill tree.
Harmless Animals | |||||||||
---|---|---|---|---|---|---|---|---|---|
![]() ![]() Deer |
![]() ![]() Saiga |
![]() ![]() Horse | |||||||
![]() Pig |
![]() Sheep |
![]() Cow | |||||||
![]() Fox |
![]() Rabbit |
![]() Squirrel | |||||||
![]() Hedgehog |
Birds | |||||||||
---|---|---|---|---|---|---|---|---|---|
![]() Chicken |
![]() Rooster |
![]() Tit |
![]() Bunting |
![]() Raven |
![]() Pigeon | ||||
![]() Sparrow |
![]() Swallow |
![]() Thrush |
![]() Wren |
![]() Jay |
![]() Seagull | ||||
![]() ![]() Mallard |
![]() Owl |
Hostile Animals are mobs that will become suspicious when they hear or see a player and will hold their position and try to scare the player away by making specific sound and animation. If the player stays in their close proximity for too long or comes too close, these animals will also enter the Hostile state. Otherwise, if player leaves their close proximity quickly enough, the animals will go back to the Unaware state.
Hostile Animals | |||||||||
---|---|---|---|---|---|---|---|---|---|
![]() Bear |
![]() Boar |
![]() Bison |
![]() Crawler |
![]() Deathstinger Swarm |
![]() Dungeon Bat | ||||
![]() Forest Viper |
![]() Giant Rat |
![]() ![]() Harpy |
![]() Moose |
![]() Wolf |
![]() Gulon | ||||
![]() Young Troll |
Nests & Hives are creatures that appear in some Points of Interest, they are surrounded by relevant mobs, Hives surrounded by Deathstinger Swarm and etc. They will eventually spawn mobs, some of them will do it in short period of time, some of them will do it after a lot of time has passed.
Nests & Hives | |||
---|---|---|---|
![]() ![]() ![]() ![]() Deathstinger Hive |
![]() ![]() ![]() ![]() ![]() Harpies Nest | ||
![]() ![]() ![]() Crawler Burrow |
![]() Soul Well |
Enemies
Enemies are all creatures that will attack you on sight. There are many different kinds of enemies and each comes with their own set of priorities and Skills they can use. Enemies of a certain type cooperate together (for example, Wolves form packs), but they may not cooperate with enemies of a different type (for example, Wolves and Bandits will attack each other).
Bosses are unique mobs that appear only once per playthrough and have unique quest for killing them, they are distinctly more dangerous and tougher than other mobs, they provide unique challenges but also equivalent rewards. With Resourcefulness they can drop unique expensive loot, for example Troll Pelt from Ancient Troll.
Bosses | |||||||||
---|---|---|---|---|---|---|---|---|---|
Plot | ![]() ![]() Ascended Archon | ||||||||
Side Quests | ![]() Ancient Troll |
![]() Manticore |
Some enemies can only be encountered during certain quests or, in the case of minions, during the battle with the corresponding Boss.
Plot Unique Enemies | |||||||||
---|---|---|---|---|---|---|---|---|---|
![]() Cultist |
![]() Ritual Restless |
![]() ![]() Kromm & mercs |
![]() ![]() Sentian Company |
![]() Risen Axonian |
“ | TODO | „ |
Brigands - faction mostly made up of people: from ragamuffins and marauders at the first "shooting ranges" to deserters and former mercenaries at the later ones. The dungeon for them is the Bastion. Brigands are the only type of Enemies that can spawn on the surface, with the exception of Ghouls.
Secret Cults is a faction that differs from the others in its duality.
“ | TODO | „ |
The first subfaction of the Secret Cults is the Undead - all sorts of evil dead, resurrected by the cult of necromancers that settled in Aldor. The dungeon for them is the Crypt.
“ | TODO | „ |
The second subfaction of the Secret Cults are the Proselytes - mostly clergy who suffered from the Crimson Plague and were transformed into vampiric monsters. The dungeons for them is the Catacombs.
Secret Cults (Proselytes) | |||||||
---|---|---|---|---|---|---|---|
Mini-bosses | Common Enemies | ||||||
Tier I | ![]() Apostate |
![]() Harbinger |
![]() Tormentor |
![]() Immolated |
![]() Martyr |
![]() Dead Martyr | |
Tier II | ![]() Matriarch |
![]() Outcast |
![]() Flagellant |
![]() Toller |
![]() Adept |
||
Tier III | ![]() Abomination |
![]() Saggul |
![]() Impaler |
![]() Chosen |
![]() Sanguimage |
![]() Blood Golem | |
Tier IV | ![]() Brander |
![]() Anmarrak |
![]() Fiend |
![]() Fiend |
![]() Girrud |
![]() Tentacle Arm |
|
Tier V | ![]() Juggernaut |
![]() Wormbearer |
![]() Yagram |
![]() Murkstalker |
![]() Leechworm |
Page last edited during patch: 0.9.1.19
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